This doesn’t come as much of a surprise considering it comes from the mind of Davey Wreden, the creator of The Stanley Parable, another distinctive story-driven title with a captivatingly bizarre edge. The Beginner’s Guide was an extremely unique and intriguing experience, and is refreshingly different from most games I’ve played recently. In this article, I will look at two indie titles I’ve recently played that fulfill these requirements and hopefully help those in my position find something that can put them back into the gaming game. This road has once again taken me into the vast but wonderful world of indie games. So my quest has started to find games that can have the same satisfying impact after completion but demands less of my time. There are few things as disappointing than uninstalling a game before I’ve completed it, just to make space for a new one that I probably won’t be able to finish either. I turned the game off at one point because I simply got fed up of trying to find where to go next because I had seeming exhausted all available options.With games like Phantom Pain (about 50-100 hours of gameplay) and Mad Max (about 30-50 hours of gameplay), as brilliant and captivating as they are, I am having trouble finding the time to see them through to the very end. I like games which don’t smother you with hints and pointers, but if you so desperately need one then the option would be welcome. A simple hint would have saved me so much frustration and this is where my biggest gripe with the game lies. It wasn’t until I replayed the tutorial that I realised I had forgotten you can carry desks to use as a boost up into air vents. ![]() With no hint system to give a guiding hand, I spent well over an hour trying to find materials to craft ladders to get into the air vents in the prison and getting frustrated about not knowing what to do. No matter how stuck you may get, there’s no hand holding at all and it elevates the game to a true survival experience. The Memorial Hospital level acts as your tutorial and gives you all the help you need to get started but after that you are on your own. To earn money to pay for these items, you have to go on various simple fetch quests for your fellow survivors, but while they make it easy to earn currency, it would be nice to do something a bit more challenging than simply go and grab a frying pan or a lighter. More often than not they will have an item that you have been desperate for so, whilst I was searching everywhere for that illusive timber, I visited a vendor and they quite conveniently had a piece of timber for sale. The saviours in all of my scavenging woes were the various vendors which appear through the level at night to peddle their wares. This was despite the desks, where you get the vast majority of your crafting materials from, being replenished with new items each day. In order to craft a pickaxe I required some timber, a file and a crowbar, but I simply couldn’t find any timber, no matter how much scavenging I did. ![]() I spent so much time on the Meriweather Correctional Facility level because I could never find the right materials to craft what I needed. What has struck with me through my time with the game is how it occasionally feels like the game is working against you. You can get away with skipping one activity without any real consequence, but if you frequently break the routine then your threat of attack greatly increases, this threat level is indicated by a ‘zombie percentage’, which increases as you break the routine and decreases as you stick to it. Players must also level up through exercise in order to run away from or be strong enough to attack enemies, and you also need to read to increase your intellect before you can craft certain items. ![]() In order to keep your living area safe, there are a number of activities in your day to day routine which include a morning and evening head count, meal times and some general tasks to complete during the day such as laundry, mopping up zombie guts and so on.
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